Original Witcher dev says remaking it as an open world won’t be easy: ‘As a player, I might be happy about that, but as a designer, I’m starting to get gray’

The original Witcher, released in 2007, was a fairly linear affair, with individual maps to explore but overall progression, from point to point to point, relatively tied down. The remake, in development at Fool’s Theory, is taking a very different approach: It’s a “modern reimagining” of that game as an “open-world RPG.” Simple enough—just make…
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