Fallout: New Vegas level scaling is designed to teach players that “this is not actually Fallout 3,” Josh Sawyer says: “You’re going to get your ass handed to you if you’re not careful”

Fallout: New Vegas director Josh Sawyer says Obsidian took a different approach to level scaling than Bethesda did with Fallout 3 to teach players that “things work a little differently” here, and that “you’re going to get your ass handed to you if you’re not careful.”Speaking to The 41st Precinct in a video interview you…
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